Illustrator, Specializing in the Natural Sciences

As an illustrator, my specialty is in creating realistic representations of natural science subjects. As a communication device, I believe representational art is an efficient and elegant means of conveying complex ideas. With beautiful clarity it simultaneously inspires and educates.
My clients require accurate visual communication. I dedicate myself to meeting this goal through close observation, combined with research and proficiency in illustrative techniques. (Artist CV) While I do work in traditional media (graphite, pen & ink, coloured pencil, and watercolour), for client work my preferred medium is digital. This choice makes scanning or photographing of the original work unnecessary. Considering the creation of a final, usable product, digitally-based art is both time and cost-effective for everyone involve.
Please feel free to contact Suzanne for your illustrative solutions, info@uncannyvalley.design.
Digital Sculptor
As a digital sculptor I work in ZBrush and Marvelous Designer, alongside Substance Painter, Topogun, Maya, and Character Creator. My sculptural repertoire is diverse. As a partner in uncannyValley Design I provide jewelry designs, digital sculptures of natural science subjects, and 3D characters, clothing and assets for a variety of digital media.
UncannyValley Design provides 3D assets and character creation, modelling, rigging, and animation services, as well as augmented AR, XR & VR mixed and virtual reality solutions.
Please feel free to contact Steve for your digital media solutions, info@uncannyvalley.design.
Purex laundry jug model created for client, by Suzanne M Matheson, 2023.